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The Map
The Map You’re Playing On At a Glance
Your Game
House Rules What Works, What Fights You Getting Around
The Answer
Verdict
The Deck
The Questions The Curse Deck
The Receipts
Where the Points Came From Where These Numbers Come From

Feasibility report

Can you hide here?

Where the 100 points went

Jet Lag: The Game · Hide+Seek

Is your city a good map?

Pick a transit system for a 100-point read on its hiding places, its questions and its curses. Everything runs in this browser; the feed is never uploaded.

Loading the list of transit feeds…

Drop a GTFS .zip here or click to choose one from your disk
A GTFS feed is a zip of CSV files — stops.txt, trips.txt, stop_times.txt and friends. Nothing else is read.
or

Fetching a URL only works if the agency's server sends CORS headers, and many do not. If it fails, download the zip yourself and drop it in above.

Looking for a feed? Try the Mobility Database or Transitland.

Every field here is an override. Most are inferred from the feed if left alone; departure time, board slack and border shape are fixed defaults. Change one only if you know better than the feed.

Small Medium Large A stop_id from the feed. Overrides the inferred round-start station. Rectangle Circle Out-of-play stations. Comma-separated stop_ids. Routes your group agreed are off limits. Comma-separated route_ids. Where the map files are served from — the directory holding manifest.json. Blank uses the published one.
Ignore the cached transit feed The transit feed is cached in this browser and reused. Turn this on to download it again, for instance when the operator has published a new one. Map files are always read from the network regardless. Use only the cached transit feed Never download the feed: use the cached copy, or stop if there is none. The map files are still read over the network unless OpenStreetMap is skipped as well.

Analyse

Most of a run is spent reading the map files; skipping them under Advanced is much faster.

The network

The map you’re playing on

At a glance

Measured on the service day selected above. Tiles with a gold rule and a “changes by day” chip move when you change the day; the rest are map-wide or come from the rulebook.

Before you play

What this means for your game

House rules

What works, what fights you

How long things take

Getting around

The verdict

The deck

The questions

The curse deck

The curse deck

Every curse in the hider's deck, checked against this map's geography and this feed's network. A count is the number of qualifying features inside the border; outside does not exist for this game.

Every point, traced

Where the points came from

Provenance

Where these numbers come from

Every number above, traced to the query that produced it.

Map features from OpenStreetMap contributors, ODbL. Administrative divisions from the Overture Maps Foundation. Basemap tiles by OpenFreeMap, from OpenMapTiles data. Rules from Jet Lag: The Game's Hide+Seek rulebook. Scheduled times are planning estimates — check live tracking on the day.

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