Jet Lag: The Game · Hide+Seek
Is your city a good map?
Give it a GTFS feed — the schedule file almost every transit agency publishes — and it works out how many distinct places there are to hide, which of the deck's questions actually split the map, which curses are unplayable here, and what all of that adds up to out of 100. Everything runs in this browser: the feed is never uploaded anywhere.
The verdict
Every point, traced
Where the points came from
Before you play
What this means for your game
House rules
What works, what fights you
Key numbers
The map at a glance
Every figure is measured on this feed, on the representative day for the service type selected above. Tiles with a gold rule and a “changes by day” chip move when you change the day; the rest are map-wide or come straight from the rulebook.
The network
The map you’re playing on
How long things take
Getting around
The deck
The questions
The curse deck
The curse deck
Every curse in the hider's deck, checked against this map's geography and this feed's network. A count is the number of qualifying features inside the border — outside does not count, because outside does not exist for this game.
Provenance
Where these numbers come from
Every number above, traced to the query that produced it.